anoasisresort
29-06-2012, 09:17 AM
Let's begin the WAR of Mascots from UniX! They'll represent your favorite free software titles while battling it out in the arena using dynamite, grenades, baseball bats and other bazookas...
Exterminate your opponent in a 2D environment with toon-style scenery.
Each player controls the team of his choice (penguin, gnu, firefox, wilber,...) and must destroy his adversary using more or less casual weapons.
Although a minimum of strategy is required to vanquish, WarMUX is pre-eminently a "convivial mass murder" game where, turn by turn, each member of each team attempts to produce a maximum of damage to his opponents.
Here is a more complete changelog:
* Name and numbering (year.month) change!
* Symbian^3 port (number of characters/teams subject to memory constraint)
* More toonesque than ever characters! Cuteness not considered a weapon http://www.ipmart-forum.com/images/smilies/icon_smile.gif
* New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed "urban heights"
* Increased number of teams playable in a single game to 8
* Massive memory optimizations, and 16 bits-per-pixel rendering
* Massive speed optimization allowing better gameplay
* Help is now much richer; please help us translate it even more!
* Widget in options menu to edit keybindings
* Kinetic scrolling to browse the map
* Traditional in-game toolbar clickable, click wind indicator to display touch controls!
* Improved minimap: now displays boxes, can be resized through keyboard shortcuts, can be clicked to move around faster
* Custom teams
http://www.ipmart-forum.com/attachment.php?attachmentid=622431&stc=1&d=1296734526
Exterminate your opponent in a 2D environment with toon-style scenery.
Each player controls the team of his choice (penguin, gnu, firefox, wilber,...) and must destroy his adversary using more or less casual weapons.
Although a minimum of strategy is required to vanquish, WarMUX is pre-eminently a "convivial mass murder" game where, turn by turn, each member of each team attempts to produce a maximum of damage to his opponents.
Here is a more complete changelog:
* Name and numbering (year.month) change!
* Symbian^3 port (number of characters/teams subject to memory constraint)
* More toonesque than ever characters! Cuteness not considered a weapon http://www.ipmart-forum.com/images/smilies/icon_smile.gif
* New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed "urban heights"
* Increased number of teams playable in a single game to 8
* Massive memory optimizations, and 16 bits-per-pixel rendering
* Massive speed optimization allowing better gameplay
* Help is now much richer; please help us translate it even more!
* Widget in options menu to edit keybindings
* Kinetic scrolling to browse the map
* Traditional in-game toolbar clickable, click wind indicator to display touch controls!
* Improved minimap: now displays boxes, can be resized through keyboard shortcuts, can be clicked to move around faster
* Custom teams
http://www.ipmart-forum.com/attachment.php?attachmentid=622431&stc=1&d=1296734526